Ships are the core of your fighting force. Although they must be organized into Fleets to be used, each ship has its own statistics and characteristics which must be taken into account.
Ship Characteristics | |
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Type | A ship's type determines where the ship can dock. Small ships can be docked at any Pier. Medium ships can only be docked at an Extended Pier, while Large ships can only be docked at an Extended Pier 2 |
Crew | A ship's crew is the number of pirates required to man and use a given ship. Building a ship will immediately deduct the crew members from your available population. If you need additional population, build more Housing or upgrade your Town Hall. Putting a ship into the Mystic Chest will not free up the population for use on other ships. |
Speed | A ship's speed determines how quickly it will move across the ocean. The slowest ship in a Fleet is used for calculating the fleet's overall speed. A ship's speed increases by 1% every time it levels up. All your ships will gain a 15% speed boost if you hire the Captain. |
Maneuverability | A ship's maneuverability determines how well it will dodge shots. Each ship has a chance to dodge cannon shots and monster attacks equal to half it's maneuverability. A ship's maneuverability increases by 1% every time it levels up.
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Capacity | A ship's cargo capacity determines how many weapons and resources the ship can carry. If you completely load your ships with weapons, you may not have much room left for Loot. The amount of cargo space required by different resources and items can be found Here. |
Armor | A ship's armor determines how much damage it can absorb from enemy cannon fire. The number of hit points a ship loses when hit by cannon shot is the nominal damage rating of the cannon minus the armor rating of the ship. See Battle#Battle Structure for more information.
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Maximum Cannons | A ship's maximum cannons determines how many cannons the ship can carry and fire at any given time. A ship's maximum cannon count will increase by 1% (rounded to the nearest whole number) every time it levels up.
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Data[]
Type | Name | Cost (Wood) | Production Time | Crew Required | Speed | Maneuver | Capacity | Armor | Max. Cannons | |
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Small | Shallop | 500 | 5 Minutes | 4 | 170 | 26 | 3000 | 5 | 0 | |
Small | Kogg | 1000 | 1 Hour | 5 | 115 | 27 | 50000 | 30 | 0 | |
Small | Howker | 5000 | 2 Hours | 7 | 225 | 35 | 7000 | 7 | 0 | |
Medium | Caravel | 25,000 | 1 Day | 12 | 245 | 60 | 60,000 | 30 | 10 | |
Medium | Frigate | 200,000 | 3 Days | 20 | 255 | 40 | 60,000 | 12 | 24 | |
Medium | Carrack | 500,000 | 5 Days | 30 | 100 | 17 | 500,000 | 22 | 30 | |
Large | Galleon | 2,000,000 | 7 Days | 25 | 180 | 20 | 120,000 | 60 | 65 | |
Large | Ship of the Line | 5,000,000 | 10 Days | 40 | 120 | 15 | 270,000 | 25 | 100 |